No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 19 (22,000 XP), Huge fiend (demon), Chaotic Evil
Saving Throws Str +14, Con +12, Wis +9, Cha +12
Damage Resistances cold, lightning
Immunities fire, poison; poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Legendary Resistance (3/Day). If the balor fails a saving throw, it can choose to succeed instead.
Death Throes. When the balor dies, it explodes, and each creature within 30 feet must save or take 70 (20d6) fire damage, and the area becomes difficult terrain choked with lingering fire for a time.
Fire Aura. At the start of each of the balor’s turns, each creature within 5 feet takes 10 (3d6) fire damage, and flammable objects that aren’t worn or carried ignite.
Magic Resistance. The balor has advantage on saving throws against spells and other magical effects.
Multiattack. The balor makes two attacks: one with its longsword and one with its whip.
Longsword. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 21 (3d8+8) slashing damage plus 13 (3d8) fire damage.
Whip. Melee Weapon Attack: +14 to hit, reach 30 ft., one target. Hit: 15 (2d6+8) slashing damage plus 10 (3d6) fire damage, and the target is pulled up to 25 feet toward the balor.
How hard a fight? Against a party of four, a single balor is deadly at levels 1–13, hard at levels 14–16, medium at levels 17–19 and easy at level 20. Add allies or more foes in the encounter generator.
Where you'll find it: other planes.
Story hooks
Similar creatures: Goristro, Molydeus, Sibriex.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.