No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 1/2 (100 XP), Small monstrosity, Unaligned
Senses darkvision 60 ft., passive Perception 11
Languages None
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being petrified. On a failed save, the creature begins to turn to stone and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for 24 hours, after which it turns to stone permanently unless freed by a greater restoration spell or similar magic.
How hard a fight? Against a party of four, a single cockatrice is easy at level 1, and barely a challenge from level 2. Add allies or more foes in the encounter generator.
Where you'll find it: forests, hills and swamps.
Story hooks
Similar creatures: Ankheg, Griffon, Harpy.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.