No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 1/4 (50 XP), Medium beast, Unaligned
Skills Perception +2, Stealth +3
Senses darkvision 30 ft., passive Perception 12
Languages None
Amphibious. The frog can breathe air and water.
Standing Leap. The frog’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) piercing damage, and the target is grappled (escape DC 11).
Swallow. The frog swallows a Small or smaller target it is grappling, ending the grapple; the swallowed target is blinded and restrained, and takes 5 (2d4) acid damage at the start of each of the frog’s turns.
How hard a fight? Against a party of four, a single giant frog is barely a challenge at any level. Add allies or more foes in the encounter generator.
Where you'll find it: swamps.
Story hooks
Similar creatures: Ape, Badger, Bat, Black Bear, Boar, Brown Bear, Camel, Cat.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.