No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 1 (200 XP), Large beast, Unaligned
Skills Stealth +7
Senses darkvision 60 ft., passive Perception 10
Languages None
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with its web, the spider knows the exact location of any other creature in contact with the same web.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8+3) piercing damage, and the target must make a DC 11 Constitution save, taking 9 (2d8) poison damage on a failure.
How hard a fight? Against a party of four, a single giant spider is medium at level 1 and easy at level 2, and barely a challenge from level 3. Add allies or more foes in the encounter generator.
Where you'll find it: forests, the Underdark and swamps.
Story hooks
Similar creatures: Ape, Badger, Bat, Black Bear, Boar, Brown Bear, Camel, Cat.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.