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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 14 (11,500 XP), Large fiend (devil), Lawful Evil
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immunities fire, poison; poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Infernal, telepathy 120 ft.
Devil’s Sight. Magical darkness doesn’t impede the ice devil’s darkvision.
Magic Resistance. The ice devil has advantage on saving throws against spells and other magical effects.
Multiattack. The ice devil makes three attacks: two with its claws and one with its tail.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage plus 5 (1d10) cold damage.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8+6) piercing damage plus 5 (1d10) cold damage.
Wall of Ice (Recharge 6). The devil creates a wall of ice on a solid surface it can see within 60 feet, which can block movement and deals cold damage to creatures within 5 feet of it when created.
How hard a fight? Against a party of four, a single ice devil is deadly at levels 1–10, hard at level 11, medium at levels 12–15 and easy at levels 16–20. Add allies or more foes in the encounter generator.
Where you'll find it: other planes and arctic wastes.
Story hooks
Similar creatures: Erinyes.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.