No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 16 (15,000 XP), Large construct, Unaligned
Immunities fire, poison, psychic; charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8+7) bludgeoning damage.
Sword. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) slashing damage.
Poison Breath. The golem exhales poisonous gas in a 15-foot cone. Each creature there takes 45 (10d8) poison damage on a failed DC 19 Constitution save, or half as much on a success. Usable once per short or long rest.
How hard a fight? Against a party of four, a single iron golem is deadly at levels 1–11, hard at levels 12–13, medium at levels 14–16 and easy at levels 17–20. Add allies or more foes in the encounter generator.
Where you'll find it: dungeons and towns and cities.
Story hooks
Similar creatures: Cadaver Collector.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.