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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 23 (50,000 XP), Gargantuan monstrosity (titan), Chaotic Evil
Saving Throws Dex +7, Con +14, Int +13, Wis +11, Cha +12
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Immunities lightning; frightened, paralyzed
Senses truesight 120 ft., passive Perception 14
Languages understands Abyssal, Celestial, Infernal, and Primordial but can’t speak; telepathy 120 ft.
Legendary Resistance (3/Day). If the kraken fails a saving throw, it can choose to succeed instead.
Siege Monster. The kraken deals double damage to objects and structures.
Multiattack. The kraken makes three tentacle attacks.
Bite. Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 23 (3d8+10) piercing damage.
Tentacle. Melee Weapon Attack: +16 to hit, reach 30 ft., one target. Hit: 19 (3d6+9) bludgeoning damage, and the target is grappled if it’s a Huge or smaller creature.
Lightning Storm. The kraken magically creates three bolts of lightning, each of which can strike a target it can see within 120 feet, dealing 22 (4d10) lightning damage on a failed DC 23 Dexterity save, or half as much on a success. Usable once per short or long rest.
The kraken can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature’s turn. The kraken regains spent legendary actions at the start of its turn.
Tentacle Attack. The kraken makes one tentacle attack.
Fling. One Large or smaller creature the kraken is grappling is thrown up to 60 feet, taking 16 (3d6+6) bludgeoning damage on impact and landing prone.
Lightning Storm (Costs 3 Actions). The kraken uses Lightning Storm.
How hard a fight? Against a party of four, a single kraken is deadly at levels 1–19 and hard at level 20. Add allies or more foes in the encounter generator.
Where you'll find it: underwater and coasts.
Story hooks
Similar creatures: Astral Dreadnought.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.