No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 6 (2,300 XP), Medium humanoid (any race), Any alignment
Saving Throws Int +6, Wis +4
Skills Arcana +6, History +6
Senses passive Perception 11
Languages any four languages
Spellcasting. 9th-level caster, Intelligence, spell save DC 14, +6 to hit with spell attacks. Cantrips: fire bolt, light, mage hand, prestidigitation; 1st (4 slots): detect magic, mage armor, magic missile, shield; 2nd (3 slots): misty step, suggestion; 3rd (3 slots): counterspell, fireball, fly; 4th (3 slots): greater invisibility, ice storm; 5th (1 slot): cone of cold.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
How hard a fight? Against a party of four, a single mage is deadly at levels 1–4, medium at level 5 and easy at levels 6–9, and barely a challenge from level 10. Add allies or more foes in the encounter generator.
Where you'll find it: towns and cities.
Story hooks
Similar creatures: Assassin.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.