No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 16 (15,000 XP), Large fiend (demon), Chaotic Evil
Saving Throws Str +9, Con +10, Wis +8, Cha +10
Damage Resistances cold, fire, lightning
Immunities poison; poisoned
Senses truesight 120 ft., passive Perception 13
Languages Abyssal, telepathy 120 ft.
Magic Resistance. The marilith has advantage on saving throws against spells and other magical effects.
Reactive. The marilith can take one reaction on every turn in combat.
Multiattack. The marilith makes six longsword attacks, or it makes seven attacks including a tail attack.
Longsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) slashing damage plus 3d6 poison, force, or another type depending on variant, generally 7 (2d6) poison damage.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 15 (2d10+4) bludgeoning damage, and the target is grappled (escape DC 19).
How hard a fight? Against a party of four, a single marilith is deadly at levels 1–11, hard at levels 12–13, medium at levels 14–16 and easy at levels 17–20. Add allies or more foes in the encounter generator.
Where you'll find it: other planes.
Story hooks
Similar creatures: Goristro, Sibriex.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.