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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 13 (10,000 XP), Huge fiend (demon), Chaotic Evil
Saving Throws Con +10, Int +8, Wis +5
Damage Resistances cold, fire, lightning
Immunities poison; poisoned
Senses truesight 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.
Innate Spellcasting. The nalfeshnee’s innate spellcasting ability is Intelligence. It can innately cast the following spells, requiring no material components: at will: dispel magic, fear, fly, magic missile, telekinesis.
Magic Resistance. The nalfeshnee has advantage on saving throws against spells and other magical effects.
Multiattack. The nalfeshnee makes two bite attacks.
Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 32 (5d10+5) piercing damage.
Horror Nimbus (Recharge 5-6). Each non-demon within 15 feet must succeed on a DC 16 Wisdom save or become frightened for 1 minute.
How hard a fight? Against a party of four, a single nalfeshnee is deadly at levels 1–9, hard at levels 10–11, medium at levels 12–14 and easy at levels 15–19, and barely a challenge from level 20. Add allies or more foes in the encounter generator.
Where you'll find it: other planes.
Story hooks
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.