No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 5 (1,800 XP), Medium fiend, Neutral Evil
Skills Deception +6, Insight +5, Perception +5
Damage Resistances cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Senses darkvision 120 ft., passive Perception 15
Languages Abyssal, Common, Infernal, Primordial
Innate Spellcasting. The hag can innately cast detect magic and magic missile at will, requiring no material components.
Magic Resistance. The hag has advantage on saving throws against spells and other magical effects.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (3d6+3) slashing damage.
Change Shape. The night hag magically polymorphs into a Small or Medium female humanoid, or back into her true form.
How hard a fight? Against a party of four, a single night hag is deadly at levels 1–3, hard at level 4 and easy at levels 5–8, and barely a challenge from level 9. Add allies or more foes in the encounter generator.
Where you'll find it: swamps, forests and other planes.
Story hooks
Similar creatures: Bearded Devil, Hell Hound, Vrock.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.