No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 11 (7,200 XP), Huge monstrosity, Unaligned
Damage Resistances cold
Immunities fire
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages None
Heated Body. A creature that touches the remorhaz or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 40 (6d10+7) piercing damage plus 10 (3d6) fire damage, and if the target is Large or smaller it is grappled and restrained until the grapple ends.
Swallow. The remorhaz swallows a Medium or smaller creature it is grappling, ending the grapple; the swallowed creature is blinded, restrained, and takes ongoing acid and fire damage.
How hard a fight? Against a party of four, a single remorhaz is deadly at levels 1–7, hard at levels 8–9, medium at levels 10–11 and easy at levels 12–16, and barely a challenge from level 17. Add allies or more foes in the encounter generator.
Where you'll find it: arctic wastes and the Underdark.
Story hooks
Similar creatures: Abominable Yeti, Behir, Froghemoth, Gynosphinx, Roc.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.