No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 21 (33,000 XP), Large celestial, Lawful Good
Saving Throws Int +14, Wis +14, Cha +17
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities poison; charmed, exhaustion, frightened, poisoned
Senses truesight 120 ft., passive Perception 17
Languages all, telepathy 120 ft.
Angelic Weapons. The solar’s weapon attacks are magical and deal an extra 6 (1d12) radiant damage on a hit (already included).
Divine Awareness. The solar knows if it hears a lie.
Innate Spellcasting. The solar’s spellcasting ability is Charisma (spell save DC 25). It can innately cast detect evil and good, invisibility (self only), and see invisibility at will, and greater restoration and raise dead once each per day.
Magic Resistance. The solar has advantage on saving throws against spells and other magical effects.
Multiattack. The solar makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 22 (4d6+8) slashing damage plus 9 (2d8) radiant damage.
Slaying Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8+6) piercing damage plus 9 (2d8) radiant damage. A non-celestial hit by this attack must succeed on a DC 15 Constitution save or die.
How hard a fight? Against a party of four, a single solar is deadly at levels 1–16, hard at levels 17–19 and medium at level 20. Add allies or more foes in the encounter generator.
Where you'll find it: other planes.
Story hooks
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.