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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 5 (1,800 XP), Large celestial, Lawful Good
Skills Perception +6
Immunities poison; charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
Charge. If the unicorn moves at least 20 feet straight toward a target and then hits it with a horn attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The unicorn’s innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components: at will: detect evil and good, druidcraft, pass without trace; 1/day each: calm emotions, dispel evil and good, entangle.
Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.
Multiattack. The unicorn makes two attacks: one with its hooves and one with its horn.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.
Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage.
How hard a fight? Against a party of four, a single unicorn is deadly at levels 1–3, hard at level 4 and easy at levels 5–8, and barely a challenge from level 9. Add allies or more foes in the encounter generator.
Where you'll find it: forests.
Story hooks
Similar creatures: Couatl.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.