No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
8th-level abjuration spell
A 10-foot-radius invisible sphere of antimagic surrounds you and moves with you. Within it, spells can’t be cast, summoned creatures disappear, and magic items become mundane. Spells and magical effects, except those from an artifact or deity, are suppressed inside and can’t protrude into it (suppressed time still counts against durations). Spells targeting a creature or object inside have no effect on it; areas of magic such as fireball can’t extend into it; and active effects on creatures or objects inside are suppressed. Magic items’ properties are suppressed inside, including weapons used against or by someone inside, though ammunition or thrown weapons regain their magic once they leave. Teleportation and planar travel fail into or out of it, and portals or extradimensional openings (such as rope trick) close while inside. Creatures and objects created or summoned by magic wink out while inside and reappear when the space leaves the sphere. Dispel magic has no effect on the sphere, and two antimagic fields don’t cancel each other.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.