No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
8th-level evocation spell
A tremor shakes a 100-foot-radius circle of ground centered on a point within range for the duration, making it difficult terrain. Each creature on the ground there that is concentrating must make a Constitution save or lose concentration. When you cast the spell and at the end of each of your turns spent concentrating, each creature on the ground in the area makes a Dexterity saving throw or is knocked prone. At the start of your next turn after casting, 1d6 fissures (each 1d10 × 10 feet deep and 10 feet wide, spanning the area) open where the DM chooses; a creature where one opens must succeed on a Dexterity save or fall in (on a success it moves with the edge), and a structure over one collapses. Structures in contact with the ground take 50 bludgeoning damage when you cast and at the start of each of your turns. When a structure collapses, each creature within half its height makes a Dexterity save, taking 5d6 bludgeoning damage and being knocked prone and buried (DC 20 Strength (Athletics) as an action to escape) on a failure, or half damage only on a success.
Sunburst, Telepathy
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.