No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
3rd-level illusion spell
You create the image of an object, a creature, or some other visible phenomenon no larger than a 20-foot cube, appearing at a spot you can see within range. It seems completely real, including sounds, smells, and temperature, but it can’t create heat or cold that deals damage, sound loud enough to deal thunder damage or deafen, or a smell that sickens. While you are within range, you can use your action to move the image to another spot within range and alter its sounds and behavior to seem natural. Physical interaction reveals it as an illusion, since things pass through it. A creature can use its action to examine it with an Intelligence (Investigation) check against your spell save DC; on a success, it sees through the image and its other sensory qualities become faint to that creature.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the spell lasts until dispelled, without requiring your concentration.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.