No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
6th-level conjuration spell
You ask an otherworldly entity for aid, and it sends a loyal celestial, elemental, or fiend (you can name a specific creature) that appears in an unoccupied space within range. The creature is under no compulsion; you must communicate with it and bargain for a service in exchange for payment. Typical payment is 100 gp per minute for a task measured in minutes, 1,000 gp per hour for one measured in hours, or 10,000 gp per day for one measured in days (up to 10 days); the DM can adjust this, and a task aligned with its ethos may cost half or nothing. Nonhostile allies may refuse very risky tasks. When the task is done or the agreed duration ends, the creature reports back if appropriate and returns home; if you can’t agree on a price, it leaves immediately. An ally that joins your group counts as a member and receives a full share of experience points.
Arcane Gate, Conjure Fey, Drawmij’s Instant Summons, Heroes’ Feast, Scatter, Transport via Plants, Wall of Thorns, Word of Recall
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.