No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
1st-level enchantment spell
Roll 5d8; the total is how many hit points of creatures this spell can affect. Creatures within 20 feet of a point you choose within range are affected in ascending order of their current hit points, ignoring unconscious creatures. Starting with the lowest, each creature falls unconscious until the spell ends, and its hit points are subtracted from the total before moving on. A creature’s hit points must be equal to or less than the remaining total for it to be affected. A sleeper wakes if it takes damage or someone uses an action to shake or slap it awake. Undead and creatures immune to being charmed aren’t affected.
At Higher Levels. You can affect an extra 2d8 hit points of creatures for each slot level above 1st.
Animal Friendship, Bane, Bless, Charm Person, Command, Compelled Duel, Dissonant Whispers, Heroism, Hex, Tasha’s Hideous Laughter
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.