No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
5th-level transmutation spell
When you cast the spell, and as your action each round for the duration, you can target one creature or object you can see within range. Creature: a Huge or smaller creature makes a Strength check contested by your spellcasting ability check; if you win, you move it up to 30 feet in any direction (including up) within range, and it is restrained in your grip until the end of your next turn, hanging in midair if lifted. You can keep hold by repeating the contest each round. Object: you can move an object weighing up to 1,000 pounds up to 30 feet within range automatically if it isn’t worn or carried, or with a contested check against the creature holding it. You can also exert fine control, such as using a simple tool or opening a door or container.
Animate Objects, Awaken, Passwall, Reincarnate, Skill Empowerment, Swift Quiver
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.