No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
1st-level conjuration spell
You create an invisible, mindless, shapeless force on the ground within range that performs simple tasks at your command until the spell ends. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack; if it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command it to move up to 15 feet and interact with an object. It can do simple tasks a human servant could, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once given a command, it performs the task to the best of its ability until done, then waits for your next command. If you command it to perform a task that would move it more than 60 feet away from you, the spell ends.
Arms of Hadar, Ensnaring Strike, Entangle, Find Familiar, Fog Cloud, Grease, Hail of Thorns, Ice Knife, Tenser’s Floating Disk
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.