No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
4th-level evocation spell
You create a wall of fire on a solid surface within range: up to 60 feet long, 20 feet high, and 1 foot thick, or a ring up to 20 feet in diameter, 20 feet high, and 1 foot thick. The wall is opaque and lasts for the duration. When it appears, each creature in its area makes a Dexterity save, taking 5d8 fire damage on a failure or half on a success. One side of the wall, chosen by you, deals 5d8 fire damage to each creature that ends its turn within 10 feet of that side or inside the wall, and a creature also takes this damage when it enters the wall for the first time on a turn or ends its turn there. The other side deals no damage.
At Higher Levels. The damage increases by 1d8 for each slot level above 4th.
Fire Shield, Ice Storm, Otiluke’s Resilient Sphere, Sickening Radiance, Staggering Smite
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.