No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
6th-level evocation spell
You create a 1-foot-thick wall of ice on a solid surface within range: either a hemispherical dome or sphere with a radius of up to 10 feet, or a flat surface of ten 10-foot-square panels, each contiguous with another. If the wall cuts through a creature’s space when it appears, the creature is pushed to one side and makes a Dexterity saving throw, taking 10d6 cold damage on a failure or half on a success. Each 10-foot section has AC 12 and 30 hit points and is vulnerable to fire. A destroyed section leaves a sheet of frigid air; a creature moving through it for the first time on a turn makes a Constitution saving throw, taking 5d6 cold damage on a failure or half on a success.
At Higher Levels. The damage when the wall appears increases by 2d6, and the damage from passing through the frigid air increases by 1d6, for each slot level above 6th.
Blade Barrier, Chain Lightning, Contingency, Heal, Otiluke’s Freezing Sphere, Sunbeam
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.