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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 10 (5,900 XP), Large aberration, Lawful Evil
Saving Throws Con +6, Int +8, Wis +6
Skills History +12, Perception +10
Senses darkvision 120 ft., passive Perception 20
Languages Deep Speech, telepathy 120 ft.
Amphibious. The aboleth can breathe air and water.
Mucous Cloud. While underwater, the aboleth is surrounded by mucus. A creature that touches it or hits it with a melee attack while within 5 feet of it must save or be afflicted with a disease.
Multiattack. The aboleth makes three tentacle attacks.
Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6+5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution save or become diseased.
How hard a fight? Against a party of four, a single aboleth is deadly at levels 1–6, hard at levels 7–8, medium at levels 9–10 and easy at levels 11–15, and barely a challenge from level 16. Add allies or more foes in the encounter generator.
Where you'll find it: the Underdark and underwater.
Story hooks
Similar creatures: Balhannoth, Cloaker, Death Slaad.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.