No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 9 (5,000 XP), Large fiend (devil), Lawful Evil
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Immunities fire, poison; poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Infernal, telepathy 120 ft.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes two claw attacks and one sting attack.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Sting. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution save or become poisoned for 1 minute.
How hard a fight? Against a party of four, a single bone devil is deadly at levels 1–5, hard at levels 6–7, medium at levels 8–10 and easy at levels 11–14, and barely a challenge from level 15. Add allies or more foes in the encounter generator.
Where you'll find it: other planes.
Story hooks
Similar creatures: Chain Devil, Horned Devil.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.