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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 1 (200 XP), Medium fey, Neutral
Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages Elvish, Sylvan
Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components: at will: druidcraft; 3/day each: entangle, goodberry; 1/day each: barkskin, pass without trace, shillelagh.
Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into one living tree within her reach and emerge from a second living tree within 60 feet of the first tree, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger.
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Fey Charm. The dryad targets one humanoid or beast she can see within 30 feet. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn’t under the dryad’s control, it takes her requests or actions in the most favorable way it can, and can repeat the save whenever the dryad or her allies do anything harmful to it. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane, or ends the effect as a bonus action. The dryad can have no more than one humanoid and up to three beasts charmed at a time.
How hard a fight? Against a party of four, a single dryad is medium at level 1 and easy at level 2, and barely a challenge from level 3. Add allies or more foes in the encounter generator.
Where you'll find it: forests.
Story hooks
Similar creatures: Blink Dog, Boggle, Darkling, Darkling Elder, Green Hag, Meenlock, Pixie, Quickling.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.