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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 3 (700 XP), Medium fey, Neutral Evil
Skills Arcana +3, Deception +4, Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Sylvan
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: at will: dancing lights, minor illusion, vicious mockery.
Mimicry. The hag can mimic animal sounds and humanoid voices, with a listener detecting the ruse only by succeeding on a Wisdom (Insight) check against the hag’s Deception.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) slashing damage.
How hard a fight? Against a party of four, a single green hag is deadly at level 1, hard at level 2, medium at level 3 and easy at level 4, and barely a challenge from level 5. Add allies or more foes in the encounter generator.
Where you'll find it: swamps and forests.
Story hooks
Similar creatures: Darkling Elder, Dryad, Meenlock, Quickling, Redcap, Sea Hag, Yeth Hound.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.