No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 11 (7,200 XP), Large elemental, Lawful Evil
Senses darkvision 120 ft., passive Perception 12
Languages Ignan
Elemental Demise. If the efreeti dies, its body disintegrates in a flash of fire, leaving behind only equipment it was wearing or carrying.
Innate Spellcasting. The efreeti’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: at will: detect magic; 1/day each: conjure elemental (fire only), gaseous form, invisibility, major image, plane shift, wall of fire.
Multiattack. The efreeti makes two scimitar attacks or uses its Hurl Flame twice.
Scimitar. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6+6) slashing damage plus 7 (2d6) fire damage.
Hurl Flame. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (5d6) fire damage.
How hard a fight? Against a party of four, a single efreeti is deadly at levels 1–7, hard at levels 8–9, medium at levels 10–11 and easy at levels 12–16, and barely a challenge from level 17. Add allies or more foes in the encounter generator.
Where you'll find it: other planes and deserts.
Story hooks
Similar creatures: Dao, Djinni, Marid.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.