No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 2 (450 XP), Large ooze, Unaligned
Damage Resistances acid
Immunities lightning, slashing; blinded, charmed, deafened, exhausted, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages None
Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.
Split. When the jelly is subjected to lightning or slashing damage and has 10 hit points or more, it splits into two new jellies if it has enough space, each with half the original’s hit points.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (2d6+2) bludgeoning damage plus 4 (1d8) acid damage.
How hard a fight? Against a party of four, a single ochre jelly is deadly at level 1, medium at level 2 and easy at level 3, and barely a challenge from level 4. Add allies or more foes in the encounter generator.
Where you'll find it: dungeons and the Underdark.
Story hooks
Similar creatures: Black Pudding, Gelatinous Cube, Gray Ooze.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.