No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 1 (200 XP), Medium undead, Chaotic Evil
Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities necrotic, poison; charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages it knew in life but can’t speak
Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain, taking 5 force damage if it ends its turn inside an object.
Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the damage taken, and the specter regains hit points equal to that amount.
How hard a fight? Against a party of four, a single specter is medium at level 1 and easy at level 2, and barely a challenge from level 3. Add allies or more foes in the encounter generator.
Where you'll find it: dungeons and towns and cities.
Story hooks
Similar creatures: Ghast, Ghoul, Mummy, Shadow, Skeleton, Wight, Zombie.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.