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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 2 (450 XP), Medium undead, Chaotic Evil
Skills Perception +2, Stealth +3
Immunities poison; charmed, exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Common
Stench. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution save or be poisoned until the start of its next turn.
Turning Defiance. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8+3) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target that isn’t undead. Hit: 10 (2d6+3) slashing damage, and the target must succeed on a DC 10 Constitution save or be paralyzed for 1 minute.
How hard a fight? Against a party of four, a single ghast is deadly at level 1, medium at level 2 and easy at level 3, and barely a challenge from level 4. Add allies or more foes in the encounter generator.
Where you'll find it: dungeons, towns and cities and deserts.
Story hooks
Similar creatures: Ghost, Ghoul, Mummy, Shadow, Skeleton, Specter, Wight, Zombie.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.