No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 4 (1,100 XP), Medium undead, Any Alignment
Skills Perception +4, Stealth +3
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities cold, necrotic, poison; charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Etherealness. The ghost can move between the Ethereal Plane and the Material Plane, and can see and hear across the boundary between them, though only see 60 feet into the other plane.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain, taking 5 force damage if it ends its turn inside an object.
Withering Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 17 (4d6+3) necrotic damage.
Horrifying Visage. Each non-undead creature within 60 feet that can see the ghost must succeed on a DC 13 Wisdom save or become frightened for 1 minute, aging 1d4 years on a failure by 5 or more.
Possession (Recharge 6). The ghost attempts to possess a humanoid it can see within 5 feet, forcing a DC 13 Charisma save; on a failure, the ghost takes control of the target’s body.
How hard a fight? Against a party of four, a single ghost is deadly at levels 1–2, hard at level 3, medium at level 4 and easy at level 5, and barely a challenge from level 6. Add allies or more foes in the encounter generator.
Where you'll find it: dungeons and towns and cities.
Story hooks
Similar creatures: Ghast, Mummy, Vampire Spawn, Wight, Wraith.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.