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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 8 (3,900 XP), Large monstrosity, Chaotic Evil
Saving Throws Con +5, Int +6, Wis +5, Cha +6
Damage Resistances None
Immunities poison; charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Abyssal, Celestial, Infernal, Common
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points unless holy water is poured on its remains.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 7 (1d6+4) piercing damage, and the target must succeed on a DC 13 Constitution save or take 31 (7d8) poison damage, or half as much on a success.
How hard a fight? Against a party of four, a single spirit naga is deadly at levels 1–4, hard at levels 5–6, medium at levels 7–8 and easy at levels 9–11, and barely a challenge from level 12. Add allies or more foes in the encounter generator.
Where you'll find it: swamps and the Underdark.
Story hooks
Similar creatures: Abominable Yeti, Chimera, Drider, Froghemoth, Hydra, Medusa, Yuan-ti Abomination.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.