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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 6 (2,300 XP), Large monstrosity, Chaotic Evil
Skills Perception +5, Stealth +9
Senses darkvision 120 ft., passive Perception 15
Languages Elvish, Undercommon
Fey Ancestry. The drider has advantage on saving throws against being charmed, and magic can’t put it to sleep.
Innate Spellcasting. Wisdom is its innate spellcasting ability (spell save DC 13), needing no material components. At will: dancing lights. 1/day each: darkness, faerie fire.
Spider Climb. The drider can climb difficult surfaces, including upside down on ceilings, without an ability check.
Sunlight Sensitivity. In sunlight, the drider has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
Web Walker. The drider ignores movement restrictions caused by webbing.
Multiattack. The drider makes three attacks, using its longsword or its longbow. It can replace one of them with a bite.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
How hard a fight? Against a party of four, a single drider is deadly at levels 1–4, medium at level 5 and easy at levels 6–9, and barely a challenge from level 10. Add allies or more foes in the encounter generator.
Where you'll find it: the Underdark.
Story hooks
Similar creatures: Bulette, Chimera, Gorgon, Hydra, Medusa, Roper, Spirit Naga, Umber Hulk.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.