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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 8 (3,900 XP), Large dragon, Lawful Evil
Saving Throws Dex +4, Con +6, Wis +4, Cha +5
Skills Deception +5, Perception +7, Stealth +4
Immunities poison; poisoned
Senses darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10+4) piercing damage plus 3 (1d6) poison damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.
Poison Breath. The dragon exhales poisonous gas in a 30-foot cone. Each creature there takes 42 (12d6) poison damage on a failed DC 14 Constitution save, or half as much on a success. Usable once per short or long rest.
How hard a fight? Against a party of four, a single green dragon is deadly at levels 1–4, hard at levels 5–6, medium at levels 7–8 and easy at levels 9–11, and barely a challenge from level 12. Add allies or more foes in the encounter generator.
Where you'll find it: forests and swamps.
Story hooks
Similar creatures: Wyvern, Young Black Dragon, Young Blue Dragon, Young Red Dragon, Young Silver Dragon, Young White Dragon.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.