No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 6 (2,300 XP), Large dragon, Unaligned
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages None
Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger, or two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6+4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.
Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6+4) piercing damage, and the target must make a DC 15 Constitution save, taking 24 (7d6) poison damage on a failure, or half as much on a success.
How hard a fight? Against a party of four, a single wyvern is deadly at levels 1–4, medium at level 5 and easy at levels 6–9, and barely a challenge from level 10. Add allies or more foes in the encounter generator.
Where you'll find it: mountains, hills, deserts and swamps.
Story hooks
Similar creatures: Red Dragon Wyrmling, Young Black Dragon, Young Green Dragon, Young White Dragon.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.