No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
2nd-level transmutation spell
A creature or object you can see within range (not worn or carried) grows or shrinks for the duration; an unwilling creature makes a Constitution saving throw, and the spell has no effect on a success. Enlarge: the target doubles in each dimension, its weight multiplies by eight, and it grows one size category (as far as space allows); it has advantage on Strength checks and Strength saves, and its weapons deal an extra 1d4 damage. Reduce: it halves in each dimension, its weight drops to one-eighth, and it shrinks one size category; it has disadvantage on Strength checks and Strength saves, and its weapons deal 1d4 less damage (minimum 1).
Alter Self, Barkskin, Cordon of Arrows, Darkvision, Dragon’s Breath, Enhance Ability, Heat Metal, Knock, Levitate, Magic Weapon, Pyrotechnics, Rope Trick, Skywrite, Spider Climb, Spike Growth
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.