No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
2nd-level transmutation spell
You touch a length of rope up to 60 feet long. One end rises into the air until the whole rope hangs perpendicular to the ground, and an invisible entrance opens at its upper end to an extradimensional space that lasts until the spell ends. The space can be reached by climbing to the top of the rope and holds up to eight Medium or smaller creatures. The rope can be pulled up into the space, making it disappear from view outside. Attacks and spells can’t cross through the entrance into or out of the space, but those inside can see out through a 3-by-5-foot window centered on the rope. Anything inside the space drops out when the spell ends.
Alter Self, Barkskin, Cordon of Arrows, Darkvision, Dragon’s Breath, Enhance Ability, Enlarge/Reduce, Heat Metal, Knock, Levitate, Magic Weapon, Pyrotechnics, Skywrite, Spider Climb, Spike Growth
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.