No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
7th-level evocation spell
An immobile, invisible, cube-shaped prison of magical force appears around an area you choose within range. As a cage, it is up to 20 feet on a side, made of bars half an inch thick spaced half an inch apart. As a box, it is up to 10 feet on a side and forms a solid barrier that stops any matter passing through and blocks spells cast into or out of it. Any creature completely inside the area is trapped; creatures partly inside or too large to fit are pushed away from the center until outside. A trapped creature can’t leave by nonmagical means. If it tries to leave by teleportation or interplanar travel, it must first succeed on a Charisma saving throw, or the attempt fails and the spell or effect is wasted. The prison also extends into the Ethereal Plane, and it can’t be dispelled by dispel magic.
Delayed Blast Fireball, Divine Word, Fire Storm, Mordenkainen’s Sword, Prismatic Spray
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.