No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
5th-level evocation spell
You touch a point and infuse an area around it, up to a 60-foot radius, with power; the spell fails if the area overlaps another hallow. Celestials, elementals, fey, fiends, and undead can’t enter the area, nor can they charm, frighten, or possess creatures in it, and a creature already so affected by them is freed on entering. You can exclude any of these types. You can also bind one extra effect to the area, applying to all creatures or only those of chosen types or faith: Courage, Darkness, Daylight, Energy Protection, Energy Vulnerability, Everlasting Rest, Extradimensional Interference, Fear, Silence, or Tongues. A creature entering or starting its turn there can make a Charisma save to ignore the extra effect, but must save again if it re-enters.
Bigby’s Hand, Cone of Cold, Destructive Wave, Flame Strike, Holy Weapon, Maelstrom, Wall of Force, Wall of Stone
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.