No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 9 (5,000 XP), Huge giant, Neutral Good
Saving Throws Con +10, Wis +7, Cha +7
Skills Insight +7, Perception +11
Senses passive Perception 21
Languages Common, Giant
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8+8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10+8) bludgeoning damage.
How hard a fight? Against a party of four, a single cloud giant is deadly at levels 1–5, hard at levels 6–7, medium at levels 8–10 and easy at levels 11–14, and barely a challenge from level 15. Add allies or more foes in the encounter generator.
Where you'll find it: mountains and other planes.
Story hooks
Similar creatures: Fire Giant, Fomorian, Frost Giant, Oni, Stone Giant.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.