No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 7 (2,900 XP), Huge giant, Neutral
Skills Athletics +9, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Giant
Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8+6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 28 (4d10+6) bludgeoning damage.
How hard a fight? Against a party of four, a single stone giant is deadly at levels 1–4, medium at levels 5–6 and easy at levels 7–10, and barely a challenge from level 11. Add allies or more foes in the encounter generator.
Where you'll find it: mountains, the Underdark and hills.
Story hooks
Similar creatures: Cloud Giant, Cyclops, Fire Giant, Fomorian, Frost Giant, Hill Giant, Oni, Troll.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.