No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 5 (1,800 XP), Large elemental, Neutral
Damage Resistances lightning, slashing; bludgeoning and piercing from nonmagical attacks
Immunities poison; exhaustion, paralyzed, petrified, poisoned, prone, unconscious
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 10
Languages Terran
Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8+5) bludgeoning damage.
How hard a fight? Against a party of four, a single earth elemental is deadly at levels 1–3, hard at level 4 and easy at levels 5–8, and barely a challenge from level 9. Add allies or more foes in the encounter generator.
Where you'll find it: other planes, the Underdark and mountains.
Story hooks
Similar creatures: Air Elemental, Fire Elemental, Invisible Stalker, Water Elemental.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.