No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 6 (2,300 XP), Medium elemental, Neutral
Skills Perception +6, Stealth +9
Senses darkvision 60 ft., passive Perception 16
Languages Auran, understands Common but doesn’t speak it
Invisibility. The stalker is invisible.
Faultless Tracker. The stalker is given a quarry by its summoner. It always knows the direction and distance to that quarry, even across planes, and can’t lose the trail except across a proper planar boundary.
Multiattack. The stalker makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.
How hard a fight? Against a party of four, a single invisible stalker is deadly at levels 1–4, medium at level 5 and easy at levels 6–9, and barely a challenge from level 10. Add allies or more foes in the encounter generator.
Where you'll find it: other planes.
Story hooks
Similar creatures: Air Elemental, Earth Elemental, Fire Elemental, Water Elemental.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.