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Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 5 (1,800 XP), Large elemental, Neutral
Damage Resistances acid; bludgeoning, piercing, and slashing from nonmagical attacks
Immunities poison; exhaustion, grappled (escape from itself), paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 10
Languages Aquan
Water Form. The elemental can enter a hostile creature’s space and stop there, and can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it partially freezes, its speed reduced by 20 feet until the end of its next turn.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
Whelm (Recharge 4-6). Each creature in the elemental’s space must make a DC 15 Strength save. On a failure, a target is engulfed, restrained, and at risk of suffocating, taking 13 (2d8+4) bludgeoning damage at the start of each of its turns.
How hard a fight? Against a party of four, a single water elemental is deadly at levels 1–3, hard at level 4 and easy at levels 5–8, and barely a challenge from level 9. Add allies or more foes in the encounter generator.
Where you'll find it: coasts, underwater and other planes.
Story hooks
Similar creatures: Air Elemental, Earth Elemental, Fire Elemental, Invisible Stalker.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.