No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
3rd-level transmutation spell
You transform a willing creature you touch, along with everything it’s wearing and carrying, into a misty cloud for the duration. The spell ends if the creature drops to 0 hit points. An incorporeal creature isn’t affected. In this form, its only movement is a flying speed of 10 feet, and it can hover. It can enter and occupy the space of another creature. It has resistance to nonmagical damage and advantage on Strength, Dexterity, and Constitution saving throws. It can pass through small holes, narrow openings, and even cracks, but it treats liquids as solid surfaces. It can’t fall and stays hovering even when stunned or incapacitated. It can’t talk, manipulate objects, attack, or cast spells, and the objects it carries can’t be dropped or used.
Blink, Elemental Weapon, Erupting Earth, Flame Arrows, Fly, Haste, Lightning Arrow, Meld into Stone, Plant Growth, Slow, Speak with Plants, Tiny Servant, Water Breathing, Water Walk
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.