No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
3rd-level transmutation spell
You give plants within 30 feet of you limited sentience and animation, letting them communicate with you and follow simple commands. You can question them about events in the area within the past day, such as creatures that passed, the weather, and other circumstances. You can also turn difficult terrain caused by plant growth (such as thickets and undergrowth) into ordinary terrain for the duration, or turn ordinary terrain with plants into difficult terrain. Plants can’t uproot themselves and move, but they can move their branches, tendrils, and stalks, for example to entangle a creature for you. Plant creatures can communicate with you but aren’t compelled to help.
Blink, Elemental Weapon, Erupting Earth, Flame Arrows, Fly, Gaseous Form, Haste, Lightning Arrow, Meld into Stone, Plant Growth, Slow, Tiny Servant, Water Breathing, Water Walk
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.