No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
3rd-level transmutation spell
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each must succeed on a Wisdom saving throw or be affected for the duration. An affected target’s speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can’t use reactions. On its turn, it can use either an action or a bonus action, not both, and it can’t make more than one melee or ranged attack during its turn regardless of its abilities or magic items. If it tries to cast a spell with a casting time of 1 action, it rolls a d20; on an 11 or higher, the spell doesn’t take effect until its next turn, and it must use its action then to complete the spell or the spell is wasted. A target repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
Blink, Elemental Weapon, Erupting Earth, Flame Arrows, Fly, Gaseous Form, Haste, Lightning Arrow, Meld into Stone, Plant Growth, Speak with Plants, Tiny Servant, Water Breathing, Water Walk
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.