No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 3 (700 XP), Medium monstrosity, Neutral
Skills Deception +6, Insight +3
Senses darkvision 60 ft., passive Perception 11
Languages Common
Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics are the same in each form except its speed.
Ambusher. In the first round of combat, the doppelganger has advantage on attack rolls against any creature it has surprised.
Multiattack. The doppelganger makes two melee attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage.
How hard a fight? Against a party of four, a single doppelganger is deadly at level 1, hard at level 2, medium at level 3 and easy at level 4, and barely a challenge from level 5. Add allies or more foes in the encounter generator.
Where you'll find it: towns and cities and dungeons.
Story hooks
Similar creatures: Ankheg, Basilisk, Bulette, Displacer Beast, Gorgon, Griffon, Harpy, Manticore.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.