No hero yet
Set a level on the left and strike the seal to forge your first character.
Set a level on the left and strike the seal to forge your first character.
Pick a threat tier on the left and strike the seal to summon your first monster.
Set a level and hoard size on the left, then strike the seal to crack it open.
Set your party's details on the left, then strike the seal to spring the trap.
Set the size, wealth and type on the left, then strike the seal to raise a settlement.
CR 3 (700 XP), Large monstrosity, Lawful Evil
Senses darkvision 60 ft., passive Perception 11
Languages Common
Multiattack. The manticore makes three attacks: one with its bite and two with its claws, or two with its claws and one with its tail spike volley.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage.
Tail Spike Volley. Ranged Weapon Attack: +5 to hit, range 100/200 ft., up to three targets. Hit: 7 (1d8+3) piercing damage each.
How hard a fight? Against a party of four, a single manticore is deadly at level 1, hard at level 2, medium at level 3 and easy at level 4, and barely a challenge from level 5. Add allies or more foes in the encounter generator.
Where you'll find it: mountains, hills and grasslands.
Story hooks
Similar creatures: Ankheg, Basilisk, Bulette, Displacer Beast, Doppelganger, Gorgon, Griffon, Harpy.
D&D 5e, 2014 rules. Includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available under the Creative Commons Attribution 4.0 License. Fantasy Portal is unofficial Fan Content, not approved or endorsed by Wizards.